Author Archives: onuroral
About 2 Cubes: Go Card
About 2 Cubes: Presentation
About 2 Cubes: Proposal
I’ve decided to put objects tighter, so that after an user changes the position (float into the page), he/she can still see all the objects on the screen. It is not all done, still some 3d objects are missing (a specific serif font that El Lissitzky used), and also i will only change the textures of the […]
Path1 defines the all selected coordinates (x,y,z) and path for one object. This means I have to define more than one path for my every different object. In the example, the object’s path is named Path1. Also the name Tester is the name of the code file. The name Tester should be different for every […]
Here’s an example of how I’m going to use iTween in my project, ‘About 2 Cubes’.
This is the first scene, before an user floats into the page. Every object seems flat at the first time. This is the floating scene. The scene that an user floats into the page freely with both keyboard (W,A,S,D) and mouse.
This code will make users to be able to start the floating again from the beginning. The camera (the view of the user) transforms to its original/starting position. To do this with Unity3d, I created an empty object, named SpawnPoint, arrange its position the same with the camera’s original position so that after pressing the […]
Available publishing options Web player deployment HTML code to load Unity content Publishing builds
‘About 2 Cubes’ Presentation (Powerpoint) ‘About 2 Cubes’ Proposal (PDF) ‘About 2 Cubes’ Storyboard (ZIP) ‘About 2 Cubes’ Unity3d (ZIP)