This project is about designing an interactive stage for Sarah Kane’s play 4.48 Psychosis. The stage
will interact with the performer throughout the play according to players’ body movements. Technically
this project combines sound, video and computational visual design.
Peep Hole is an interactive installation trying to create a certain amount of curiosity on people in order to direct them to an action where they will try to find out an event that is actually hidden from his/her view. Peep Hole is a new media project to show constant change of power and annoyance of being watched by an unrelated subject.
Fass-o-Graph is a 3d visualization infographics project of FASS building where users can gather information and roam freely inside the building without the physical existence in order to get both information about the infrastructure of the faculty and background of the faculty members.
Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate places in the real world as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. Simulated environment can be similar to the real world, for example, in simulations for pilot or combat training, or it can differ significantly from reality, as in VR games.Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. There are seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication.
An alternative invitation project using Augmented Reality technology. It is basically a marker and link on it which leads to a website that user can see the context of the invitation and a 3D model of the event area virtually in the screen. The prototype made for Flow/ Debi exhibition of Sabanci University VACD students.
The invitation designed as cube because of the shape itself gives opportunity to navigate only by changing the faces of it. By this way user is able to change the menu without clicking or even touching the computer but turning the cube.
The idea occurred while I was watching the “Ask-i Memnu” which is the most popular tv series of the contemporary popular culture and transcribed from a classical and popular literary piece written by Halit Ziya Usakligil. While I was watching it I realized that I have never read the book of the series or heard about the story before. My mother knows the characters and the events that are occurring in the story just by following the previous knowledge that she gained from reading the novel before and watching the first Tv series. So, the events in the story that makes me feel ambiguous, does not make my mother feel as much ambiguous as I feel. The reason for this difference in feelings is, she imagined the characters and events in her own perception while she was reading the novel from the original source, directly from the author’s interpretation of his own imagination. This situation of perception, as it is mentioned above, differs with each individual’s the way of interpretation of images and perception of what is told through the images and sound or writing, in our case. Furthermore I thought my perception and imagination is different than my mother. My imagining process of the scenes and the characters for the first time while watching the TV series is actually an interpretation of the perception of imagination and visualization over the scenarist and the director. However my mother, on the other hand, has an older imaginative experience of the original script and what she is doing is imagining once again over her old perceived image with the additional perceived images of the scenarist and the director’s work on the script. With this way of thinking I decided to make people imagine over their experiences; story reading without seeing, getting the first experience with the story while reading; so that it can be shown in a visual way (video) that how the imagination and perceptions differ according to the personal background, experiences of each reader of the same story.