These are my works of logo of the game, pattern for the brochure and other mediums. And also i think the last images will be the opening page of the game. These are just trials though, nothing finalized yet.
Since my last post, many improvement happened in my patch. Every week, step by step, i reorganized the patch and also added new things to it. Here is how it looks now: Above is my general patch now. It took a little time to arrange and clear the unnecessary things, but it is more […]
So far, i had only worked with one png sequence, but what i need to do is to be able to change into another png sequence when the coordinations of the hand is on the png. I was already able to recieve the hand coordinations through synapse with Kinect, and also i was able to […]
Continuing with Max/MSP part of my project, my next goal was creating a loop with specific positions and timings of my png sequence. I was already able to move the png sequence where i want on the plane, but this time i had to go in a more organizing way otherwise it was getting complicated. […]
For the last two-three weeks, i was working on my animations. After designing and coloring the characters, i had to study on the movements on animals such as seacow, seahorse, jellyfish etc. Firstly, i started to create my animation by drawing frames in photoshop, but later i moved on to Adobe Flash. Because with the […]
This time what i tried to do is to control the png sequence and move it where i want. This is supposed to be a process done manually for now, later i will try to turn this into a loop. For now, i just saved some of random files as pngs in photoshop and used […]
Another crucial thing for my project is to know how to show an animation in Max/MSP. Because the children will be playing with the animation and interact with the character. First of all, what i can do was to save my frames of the animation as pngs and import these pngs as a texture of […]