Visual Stuff

After finishing the audio analyzing part I started to learn Jitter and try to create visuals for my project.

 

Fist I started with a single dot changing size according to the amplitude.

Screen Shot 2013-03-17 at 17.23.25

 

Then I drew the dot as a sphere using max’s openGL features.

Screen Shot 2013-03-17 at 17.24.23

 

After that I increased the object quantity to 25 to represent various ranges of frequencies. The Y axis on the screen represents the amplitude value.

Screen Shot 2013-03-17 at 17.24.53

 

After that I found a patch that creates particles. Right now I am tinkering with that to understand how particles work in Max to implement it to my project.

Screen Shot 2013-03-17 at 17.25.37

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