Author Archives: admin

Project Proposal Template

 

project definition
brief definition of the features and outcomes of the project

 

goals & objectives
explain what the project will achieve?
Goals are broad, general and abstract.
Objectives represent steps toward accomplishing a goal.
A goal can have more than one objective.
Objectives are narrow, concrete, and measurable.
(itemizing is a good practice for this section)

 

target audience/user
define target audience and requisites accordingly

 

background information
Why and how did you come up with this project?
What problems will be solved or addressed by realizing the project?
What are your challenges?
What will you gain by working on it?

 

What are the related topics in other disciplines?

 

What are the similar projects, web sites, art works, etc?

 

(sorry but please not less then 500 words)

 

detailed project description
write detailed description of the project.
regarding the project, sub headers might go in this section i.e. synopsis, working structure, etc.

 

scope of the project
explain what will be covered and what will not.

 

 

 

required know-how and resources

 

needed know-how and abilities

 

needed resources (information, experience, people, etc)

 

h/w needs, s/w needs, other

 

 

 

difficulties & risks
what are the significant risks to the successful completion of this project?

 

phases of the project
divide project into smaller steps and list them

 

criteria of success
explain the phases that will be completed by the end of this term
explain the criteria to judge the success of the project

 

project schedule
GANTT CHART (inc. WBS and PERT CHART) we will do this next week in the class.

 

bibliography and references
all the sources (including web sites) that helped you during the research and production will be listed here.

 

 

 

va402 project proposal

“peephole” by Bike Kefeli

Peep Hole is an interactive installation trying to create a certain amount of curiosity on people in order to direct them to an action where they will try to find out an event that is actually hidden from his/her view. Peep Hole is a new media project to show constant change of power and annoyance of being watched by an unrelated subject.

Revised_Proposal (pdf)

“FASS-O-GRAPH” by Zahid Tandoğan

Fass-o-Graph is a 3d visualization infographics project of FASS building where users can gather information and roam freely inside the building without the physical existence in order to get both information about the infrastructure of the faculty and background of the faculty members.

Fass-o-graph by Zahid Tando?an from ekmel ertan on Vimeo.

Conceptual Description

Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate places in the real world as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove. Simulated environment can be similar to the real world, for example, in simulations for pilot or combat training, or it can differ significantly from reality, as in VR games.Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. There are seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication.

Project Proposal: Fass-o-Graph Zahid Tandogan [doc]

“Augmented Invitation” by Ilgı Çandar

Poster: Augmented Invitation (pdf)
Project_Document (pdf)

http://www.ilgicandar.com/deploy/augmented_invitation.html

An alternative invitation project using Augmented Reality technology. It is basically a marker and link on it which leads to a website that user can see the context of the invitation and a 3D model of the event area virtually in the screen. The prototype made for Flow/ Debi exhibition of Sabanci University VACD students.

The invitation designed as cube because of the shape itself gives opportunity to navigate only by changing the faces of it. By this way user is able to change the menu without clicking or even touching the computer but turning the cube.

Augmented Invitation by Ilg? Çandar by Ilg? Çandar

“Reflective Perception” by Nihan Taşbaşı

making of Reflective Perception video by Nihan Ta?ba??

The idea occurred while I was watching the “Ask-i Memnu” which is the most popular tv series of the contemporary popular culture and transcribed from a classical and popular literary piece written by Halit Ziya Usakligil. While I was watching it I realized that I have never read the book of the series or heard about the story before. My mother knows the characters and the events that are occurring in the story just by following the previous knowledge that she gained from reading the novel before and watching the first Tv series. So, the events in the story that makes me feel ambiguous, does not make my mother feel as much ambiguous as I feel. The reason for this difference in feelings is, she imagined the characters and events in her own perception while she was reading the novel from the original source, directly from the author’s interpretation of his own imagination. This situation of perception, as it is mentioned above, differs with each individual’s the way of interpretation of images and perception of what is told through the images and sound or writing, in our case. Furthermore I thought my perception and imagination is different than my mother. My imagining process of the scenes and the characters for the first time while watching the TV series is actually an interpretation of the perception of imagination and visualization over the scenarist and the director. However my mother, on the other hand, has an older imaginative experience of the original script and what she is doing is imagining once again over her old perceived image with the additional perceived images of the scenarist and the director’s work on the script. With this way of thinking I decided to make people imagine over their experiences; story reading without seeing, getting the first experience with the story while reading; so that it can be shown in a visual way (video) that how the imagination and perceptions differ according to the personal background, experiences of each reader of the same story.

Nihan_Tasbasi:_MakingOf Reflective Perception (pdf)

Reflective Perception – Project Pproposal by Nihan Tasbasi (doc)

About VA401-402 Course

This course aims at helping student to prepare their final project before graduation. Projects are brought by students and are developed in classroom. Works will be critiqued in class to enhance the design competence as well as technical skills. Each project has to be an interactive multimedia project even the workload can be in a single medium like video, 3D motion graphics or web, etc. Each student will follow his/her own development path according to the requirements of the proposed project and to the capacities that student offered. Each student has to start a blog and write/upload all the details of the project on that blog. During the class hours, all the projects will be followed and reviewed over the blog.