After finishing the audio analyzing part I started to learn Jitter and try to create visuals for my project.
Fist I started with a single dot changing size according to the amplitude.
Then I drew the dot as a sphere using max’s openGL features.
After that I increased the object quantity to 25 to represent various ranges of frequencies. The Y axis on the screen represents the amplitude value.
After that I found a patch that creates particles. Right now I am tinkering with that to understand how particles work in Max to implement it to my project.